Wednesday, July 11, 2012

The Iphone Games


Maybe when Apple engineers created the iPhone did not have in mind that your device could turn into a real threat to handheld gaming platforms such established as Sony or Nintendo, undisputed kings of the category. But the months passed and consulting the lists of most downloaded applications can be seen that the iPad Games category is one of the most active, populated and valued in the App Store.

Any developer has a unique platform to develop their product. Games for the iPhone have a huge screen where you can shine in the graphics, sound with outstanding capabilities. The video integration is seamless, making any adventure game a new experience, as we see in the remake of the legendary series "Monkey Island"

But the advantages do not end here. IPad games can take advantage of the excellent integration and responsiveness of accelerometers whose effectiveness as surprising as the first time you use a Wii Remote and intrinsically, how to control the iPad enables games to take advantage of multitouch gestures making possible games as addictive as "Fruit Ninja" which are hardly portable to other platforms.

Additionally, Apple has given its system of a dedicated infrastructure to play collaboratively with anyone, both anonymous and friends who have added through Game Center. Any game iPad can benefit from this advantage when we got boring machine or the machine bores us to us.

The output of the first iPhone games available were scarce, simply use the IOS emulation capability to run programs designed for the iPhone in a comprehensive resolution. However, in record time, thanks to the modularity of XCode 4 titles began to appear really took advantage of the benefits of the new system, creating a separate category of genuine iPad games.

The number of games available iPad grows exponentially every day, making it difficult to keep up to date with the news. There are titles like "Angry Birds" or "Infinity Blade" that have been erected to showcase what an iPhone game can provide the user (at the same height as "Gran Turismo" is the standard PlayStation or "Gears of War" it is for Xbox), but revolutionary games like "One Single Life" surprised and shocked us equally by its simplicity and brilliance.

The iPad games have diversified in all classical genres present in the history of electronic entertainment, and have even created new categories and it seems that with the release of iphone 3 This division further enhanced.

The specialty that surprises me most is that of educational games. This subset of games iPad is living a golden age in the new platform. Take a look through the eyes of a child three to five years to any of the games for iPhone to help the calculation, reading, recognizing animal sounds, learn languages ​​... I wish we would have had us at that age.

The success is so obvious that Nintendo's advisers have advised them to develop games for this platform. Perhaps in Kyoto listen to "Turn! Turn! Turn!" The Byrds for inspiration?

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